Rubik’s Cube: the one-minute solution
Abstract.
This paper will teach the reader a quick, easy to learn method for
solving Rubik’s Cube. The reader will learn simple combinations that
will place each cube in the desired location. The reader will learn when
to use each combination. The drawings and diagrams can be used as a
reference when solving Rubik’s Cube. After learning the combinations and
patterns, the reader will be able to solve Rubik’s Cube in one minute or
less- every time. Rubik’s Cube will be demystified and the ‘cube-solver
wannabe’ can finally be satisfied with solving this addictive puzzle.
Introducing the Cube
Rubik’s
Cube is an amazing multi-dimensional puzzle that contains over 43
Quintillion combinations and only one solution. Since its introduction
in the early 1980s, over 250 million people have twisted Rubik’s Cube
in an attempt to solve this addictive puzzle. It is easy to mix the
colors, but putting them back is a different story. Using this guide,
anyone can easily solve Rubik’s Cube and have plenty of fun along the
way.
The cube
contains six faces, each with a different color. The faces are called top,
bottom, sides, front, and back. The front is the side that faces you,
while the back is pointed away from you. In the drawing above, blue is
the front and white is the top.
Rubik’s
Cube consists of three vertical columns and three horizontal layers.
Each layer and column can be twisted individually. The cube is made up
of twenty-six
smaller cubes. The center cube on each face stays in place. Corner cubes
have three colors, while edge cubes have two colors.
Cube Basics
The easiest
way to solve Rubik’s Cube is to solve one layer at a time while focusing
on only one small cube at a time. The combinations must be performed in
the order given. For example, do not try to keep cubes in their correct
position on the bottom layer while solving the top layer. You will first
solve the top layer, then the middle layer, and then the bottom layer.
Always perform combinations while holding the cube in the same
orientation. In other words, the top will always be the top. Opposing
colors never appear on the same edge or corner cube.
Twisting and cube notation
Quarter Twist
A quarter
twist is when a layer is twisted to line up with the side on its right,
left, top, or bottom. The quarter twist is indicated by a single arrow
pointing in the direction of the twist. For example:
Top →
Half Twist
A half
twist is when a layer is twisted to line up with its opposing side.
Speed can be gained by twisting the half twist in one fluid motion
rather than two quarter twists. The half twist is indicated by two
arrows pointing in the direction of the twist. For example:
Bottom →→
Clockwise
A
clockwise twist is when a row or column is turned in a clockwise
direction. The clockwise twist is indicated by a single arrow pointing
in the direction of the twist.
Top → or Right
↑
Counter Clockwise
A
counter-clockwise twist is when a row or column is turned in a counter
clockwise direction. The counter clockwise twist is indicated by a
single arrow pointing in the direction of the twist.
Top ← or Right
↓
Positioning cubes
In order
to solve the cube, you must twist the rows and columns to place
individual cubes where you want them without disturbing the solved
layers. This is accomplished by using combinations that have been
designed for this purpose. Here is an example from Rubik’s Solutions
Hints Booklet (nd, p. 8):

Combinations and
Mirrors
Combinations are a series of twists that will move the cubes into desired
locations. Mirrors are the combination done in exact opposite. Note:
mirrors are not the reverse of a combination. They are the equivalent of
performing the combination as it would appear if you were looking in a
mirror.
Top Layer
When
solving the top layer, every color of each top-layer cube must be placed
in the correct position. This means that you must solve not only the
top-color of each cube, but also the side-color of each cube. Each
side-color must match the center cube of the side that it is positioned.
Remember: there is only one edge-cube that contains both red and green
stickers. This rule applies to each color.
Note:
Colors in these diagrams are for demonstration only. Start with your
favorite color or have a friend choose a color for you!
Top Edges
First,
using the method in the Rubik’s example above, solve the top-edges. This
will make a plus sign.

Top Corners
Next, use
the same twisting principles to solve the top-corners. Be careful not to
affect the top-edges.

Middle Layer
Look at
the bottom-layer to find a cube to be placed. If there is not a
middle-edge cube on the bottom-layer, perform the middle-layer
combination to free a middle-layer cube. Place the needed middle-layer
cube so that it lines up with the center-color. For example, if you are
going to place a blue and yellow cube in its proper place in the
middle-layer, and the yellow color is the color that can be placed on
the front-face, then align the yellow and blue cube so that the yellow
on the middle-cube is touching the yellow on the center-cube. Yellow is
now the front-face; the color that is facing you. If blue is the color
that is on the bottom-layer face, then you would align blue to blue and
perform this combination in mirror. Blue will then be the front-face.
Edge Mover:
Yellow
is the front-face
Bottom
← Right ↓ Bottom → Right ↑
Bottom
→ Face → Bottom ← Face ←
Edge Mover Mirror:
Blue
is the front-face
Bottom
→ Left ↓ Bottom ← Left ↑
Bottom
← Face ← Bottom → Face →
Bottom Layer
Bottom Corners
Corner Placement
The
corners must first be placed into their correct position. Do not worry
about their orientation yet; at this point you are only concerned with
placement. Twist the bottom-layer so that the greatest number of cubes
is in their correct position. If two or more cubes are opposing their
correct corner, you will need to swap them. You may need to do this
twice. Place the two corners that need to be swapped on the front-face
and perform this combination:
Corner Swap
Yellow
is the front-face
Right
view
Right
↓ Bottom ← Right ↑ Front →
Bottom
→ Front ← Right ↓ Bottom →
Right
↑ Bottom →→
Perform this combination
until all corner-cubes are in their proper places. Do not worry about
their orientation at this point.
Corner Orientation
Now that
you have all of the bottom-corner cubes in their proper position, you
can start working on their orientation. First, check to see if you have
any cubes oriented correctly. Look at the bottom-face to determine your
patterns. You want one, and only one, cube in the correct orientation.
This is because the Three Corner Shuffle shuffles only three
cubes while leaving one in place. Place the cube that is correctly
oriented in the top-left corner while looking at the bottom-face. This
combination will take the top-right color that is on the front-face and
place it on the bottom-face:
Three Corner Shuffle
Blue
is the front-face
Bottom
view
Right
↓ Bottom ← Right ↑ Bottom ←
Right
↓ Bottom →→ Right ↑
Bottom →→
If the
cube on the right is not the bottom-face color, then turn the whole cube
so that the solved bottom-corner cube is on the right side of the
front-face. If the left corner-cube is the bottom-face color, perform
this combination:
Three Corner Shuffle
Mirror
Yellow
is the front-face
Bottom
view
Left
↓ Bottom → Left ↑ Bottom →
Left
↓ Bottom →→ Left ↑
Bottom →→
Other Corner
Orientation Patterns
If you do
not have a corner that is correctly oriented, then look at the
bottom-face for one of these patterns and perform the Three Corner
Shuffle (Note: orange demonstrates the bottom-face. Yellow is used
to demonstrate the front-face. The actual color of the front-face may
vary.):




Perform the Three
Corner Shuffle until you get one of the two desired patterns in the
section above.
Bottom Edges
Check the
bottom-edges to see if any bottom-edge cubes are placed correctly. Next,
look at the bottom-edge patterns to determine which combination you need
to perform. If no cubes are correctly placed, choose a combination that
will correctly place at least one bottom-edge cube to obtain a solved
front-face. The bottom edge 1 and 2 combinations focus on the cube on
the bottom left side. The mirrors focus on the cube on the bottom right
side. This will help you in deciding which combination to use.
Bottom Edge 1
Bottom
view (Blue represents the back-face)
Left
↑ Right ↑ Front ← Left ↓
Right
↓ Bottom →→ Left ↑ Right ↑
Front
← Left ↓ Right ↓
Bottom Edge 1 Mirror
Bottom
view (Blue represents the back-face)
Left
↑ Right ↑ Front → Left ↓
Right
↓ Bottom →→ Left ↑ Right ↑
Front
→ Left ↓ Right ↓
Bottom Edge 2
Bottom
view (Yellow represents the front-face)
Front
→ Left ↓ Back → Left ↑
Back
← Front ← Bottom → Back ←
Bottom
← Back →
Bottom Edge 2 Mirror
Bottom
view (Yellow represents the front-face)
Front
← Right ↓ Back ← Right ↑
Back
→ Front → Bottom ← Back →
Bottom
→ Back ←
Other Bottom Edge
Patterns
Here are the
other common bottom-edge patterns that you will see. Select your pattern
and perform the combinations listed. Keep the same front-face throughout
the series of combinations. If you do not have one of these patterns,
look at the bottom-cubes on the right and left sides to decide which
cube to place. Choose a combination that will get you one of the common
patterns.
Bottom Edge Pattern 1
Bottom
view (Blue represents the back-face.)
For this
pattern, perform a Bottom Edge 1 followed by a Bottom Edge 2
combination. Be sure to keep the same front-face throughout the series
of combinations.
Bottom Edge Pattern 2
Bottom
view, left side (Yellow represents the front-face)
Bottom
view, right side (yellow represents the front-face)
For this
pattern, perform a Bottom Edge 2 followed by a Bottom Edge 1
combination. Be sure to keep the same front-face throughout the series
of combinations.
Conclusion
It will
take some practice to learn all of the combinations and color patterns.
Watch each combination closely as you learn them to see what effect they
have in orienting the cubes. This will help you to understand what each
combination does, which will help you to decide which combination to
use. It is not possible to include every pattern, so learning what each
combination is doing would be invaluable. Making quick decisions is
important to building speed.
Once you
have learned the combinations and patterns, Rubik’s Cube can
consistently be solved in one minute or less. I average less than one
minute with my fastest time being somewhere between 30 and 40 seconds
(not counting the times I got lucky). Good luck. Once you have solved your cube and bragged
to your friends, mix it up and do it again!
Recommendations
Resources, including
Rubik’s Cube theory and mathematics:
a.
www.rubiks.com
b.
http://www.math.ucf.edu/~reid/Rubik/
Other simple Rubik’s
Cube solutions and facts:
a.
http://jjorg.chem.unc.edu/personal/monroe/cube/rubik.html
b.
http://jeays.net/rubiks.htm
c.
http://www.olympus.net/personal/prmhem/default.htm
d.
http://www.beust.com/rubik/
Solving Rubik’s Cube
for speed
The
official Rubik’s Cube speed record is around 16 seconds. This method,
known as speed-cubing, requires learning nearly sixty combinations.
Speed-cubing is the method used in competition:
a.
http://www.speedcubing.com/
b.
http://lar5.com/cube/
Glossary
Clockwise – A
turning motion which turns a layer or column in the direction of the
moving hands of an analog clock.
Column – A vertical
row of cubes.
Combination – A
series of predetermined twists with the goal of placing a cube in a
specific location.
Counter Clockwise -
A turning motion which turns a layer or column in the opposite direction
of the moving hands of an analog clock.
Half Twist –
Twisting a layer or column so that it lines up with its opposing
side.
Layer – A
horizontal row of cubes.
Mirror – A
combination performed as the opposite of a combination.
Quarter Twist –
Twisting a layer or column so that it lines up with the side on its
right or left (or top or bottom).
Speed-Cubing – A
method of solving Rubik’s Cube by using complex combinations that are
specifically designed for speed. This is the method used in competition
and requires learning around 60 combinations.
Twist – A twist is
when a layer or column is turned in a clockwise or counter clockwise
direction.
Appendix
Applicability:
Probability, Creation, and Evolution
Through
the complex laws of probability, Rubik’s Cube supports the theory of
Creation while disproving the theory of evolution. The basis behind the
theory of evolution is that things move from simple to complex by random
chance (Ferrel, 2001, p. 777). The theory of evolution claims that
random chance is responsible for the existence of life and the universe.
Marshall Brain states:
Billions of years ago, according to the theory
of evolution, chemicals randomly organized themselves into a
self-replicating molecule. This spark of life was the seed of every
living thing we see today (as well as those we no longer see, like
dinosaurs). That simplest life form, through the processes of mutation
and natural selection, has been shaped into every living species on the
planet
(n.d., How evolution works).
Marshall goes on to say, “Through
random mutations and natural selection, evolution has produced mammals
of striking diversity from that humble starting point” (n.d., How
evolution works). The laws of probability cannot allow this to
happen any more than randomly twisting Rubik’s Cube would result in a
solved puzzle.
Dr. Henry Morris of the Institute for Creation Research
explains the difficulties of probability of random chance:
For
example, consider a series of ten flash cards, numbered from one to ten.
If these are thoroughly and randomly mixed, and then laid out
successively in a linear array along the table, it would be extremely
unlikely that the numbers would fall out in order from one to ten.
Actually, there are 3,628,800 different ways in which these numbers
could be arranged, so that the "probability" of this particular ordered
arrangement is only one in 3,628,800. (This number is "ten factorial,"
written as 10!, and can be calculated simply by multiplying together all
the numbers from one to ten.) (2004, Probability).
Random twisting would not even allow you to see all 43 quintillion (43,252,003,274,489,856,000
to be exact) combinations. As Joyner explains,
“Twisting the cube at random would never allow every combination
to be seen, no matter how long the cube is twisted and turned” (2001,
Mathematics of Rubik’s Cube). Rubik’s Cube cannot be solved by
random twists; however, using intelligently designed patterns, Rubik’s
Cube can be solved within seconds.
Rubik’s
Cube demonstrates the impossibility of random chance bringing order to
chaos. As explained by Henry Morris, “Creationists maintain that highly
ordered systems could not arise by chance, since random processes
generate disorder rather than order, simplicity rather than complexity
and confusion instead of ‘information’” (2004, Probability). It
took intelligence, not random chance, to create the universe and
everything in it. Likewise, it takes intelligence, not random chance, to
solve Rubik’s Cube. Rubik’s Cube supports intelligent design.
Henry
Morris goes on to say, “..the probability of the chance
occurrence of any kind of "information" in a system is very small, and
that this probability rapidly diminishes as the complexity of the system
increases” (2004, Probability). Morris concludes, “…whenever one
sees any kind of real ordered complexity in nature, particularly as
found in living systems, he can be sure this complexity was designed”
(2004, Probability). The universe is no more a product of random
occurrence as is Rubik’s Cube.
Billions
of years of random chance did not result in Erno Rubik’s puzzle.
Billions of years of evolution did not bring the universe into
existence. The existence of Rubik’s Cube demands a designer. More
importantly, the existence of the universe demands a designer. There is
an intelligent, loving creator and we are his special creation.
References
Brain, M. (n.d.). How
evolution works. Retrieved 12-11-2004, from,
http://science.howstuffworks.com/evolution.htm/printable
Ferrel, V. (2001). The
evolution cruncher.
Altamont:
Evolution Facts, Inc.
Joyner, W. (2003). The
mathematics of Rubik’s Cube. Retrieved 10-31-2004, from,
http://web.usna.navy.mil/~wdj/rubik_nts.htm
Morris, H. (2004).
Probability and order versus evolution. Retrieved 12-11-2004,
from,
http://www.icr.org/pubs/imp/imp-073.htm
Rubik’s.com (2004).
Cube facts. Retrieved 10-31-2004, from,
http://dev.rubiks.com/lvl3/index_lvl3.cfm?lan=eng&lvl1=inform&lvl2=medrel&l
vl3=cubfct Seven Towers, Ltd. (nd) Solutions hints booklet
Hong
Kong: Winning Moves, Inc.
Drawings were created using Microsoft
Paint
Copyright 2004 Randy Allen Brown